Giusseppi's Journey

Giuseppe's Journey is the series of a man named Giuseppe who lives in a post-apocalyptic world where several people live in the country of Forrbiforr. It is split into two series, one during his life in Forrbiforr and one where he moved to a region named Aztec.

The Great Bronze Wall
50 years after the destruction of society, humanity remained in several small factions and settlements spread throughout the globe.

One day in the middle of the Hot Days, the protagonist, Giuseppe, finds his home village being raided by terrorists who stole weapons from before The War.

Giuseppe and three other villagers are forced into a fortress against their will while the village around them is ravaged. The terrorists tell the survivors to comply or they will be killed. If they leave the fortress or even think about betraying them, they will all be killed.

Now left alone to fend for themselves stuck in the fortress, the survivors become acquainted with each other. Giuseppe meets Mark, a blacksmith with a bad temper, Martin, the ministers assistant, and the Minister, a priest who sought shelter in their village chapel.

After two months of living in the fortress, and hearing the sounds of construction from outside, the Minister has had enough of waiting around, leaving the fortress, which leads Martin, Mark, and himself to be killed.

Giuseppe is the only survivor, but he is now able to see what had become of his village. An enormous bronze wall was erected around the town, and the village was rebuilt. It now had a bank, a market, and even a graveyard.

Giuseppe soon met the mayor of the town, James, who said that he doesn't understand the fortress situation, and that he and his team arrived at the destroyed village after the terrorists were gone. One of the town's residents, Zack, gives Giuseppe a tour of the town, meeting several villagers there, including Eagle, a polite and well kempt man who lived in an old Japanese style home.

To Giuseppe, the town was completely out of the ordinary. It was hard to imagine that just a day ago he was fearing for his life being trapped against his will, and even though the citizens insisted that he return to normal, none of this was normal to him. He wanted answers.

While inspecting the wall, he found that there was absolutely no way out. Only one single iron door was there, and it was locked. Upon inspecting the wall, Giuseppe discovers a man in a red cloak hiding behind the bank with a purple tent. He was selling old food and discarded weapons from the shop. Seeing it as suspicious, he thought to report it to James at the bank. Upon arrival, a man who looked like James answered for him, but Giuseppe knew it wasn't him. Something strange was going on, and nobody could give him the answers he wanted. What is the wall for? Why can't he get out? Why does every single villager seem so complacent?

Giuseppe returns to his home after being kicked out by "James." None of his questions have been answered and he was getting increasingly worried about his future in this town. The next day, he followed "James" into work. Instead of going to his normal desk at the bank, he entered a secret door at the end of the hall. Giuseppe followed him, and found a dark and grimy hidden room. Upon closer inspection, fire came bursting out of the walls! Giuseppe was under attack, and he ran out of the bank, aflame, into the nearby lake. He fell unconscious.

Several hours later he woke up to find Zack, Eagle, and Eagle's brother Toad around him. He was in Toad's house, sleeping on his bed. Eagle had treated his wounds, but due to his nasty burn he had to amputate his leg... Distraught, and filled with rage, he informed the others of their impending doom. James was not who he says he is, and it's time they get answers.

A few weeks later, Giuseppe had gotten used to his new leg. It was time he got answers. He stormed the bank and demanded to know what was afoot. The fake James took out a shiny black brick and spoke into it, saying Giuseppe was asking too many questions.

Almost immediately, he was forcibly removed from the bank and thrown out the wall, with the door locked behind him. As he stared through the narrow slits in the door, he saw explosives being placed throughout the town. The real James returned, speaking into the black box again, saying that this attempt was a bust, and the citizens know too much, it would be easier to start over.

Not knowing what any of this meant, he ran for his life on the road outside of the wall. After a moment, the walls began to crumble, and the buildings shook. The terrorists were there the whole time, trying to do something that Giuseppe couldn't put his finger on. Luckily, his warning to his friends helped them out, and each and every one of them was able to escape the wall before it fell completely. In the end, the buildings were in shambles, and yet the wall still remained.

With everyone accounted for but James, they realized that the terrorists had gone. To where, they did not know. What they did know is that they can no longer live in that town. There was another settlement farther down the road that would be best to take home there for a while.

Upon arrival, the group met three new people, who lived in the town before them. With no James or terrorists in their sights, they settled down as best they could...

Two weeks had passed while they were living there, and things were a little rocky. Zackary, Toad, and Tristen had left a week earlier to return to the old village to salvage any valuables. When they returned, they told tales of monsters and wilderness. Apparently trees had grown 50 feet high and monsters ravaged the town. They promised to return at a later date with better gear. Toad claims that an evil still remains there...

The one thing they did salvage was a note left behind by one of the terrorists. It read:

"James, 

''    The hosts will be arriving soon. None of them are very smart so they shouldn't ask too many questions. Except the skinny one Eagle but he shouldn't stop us. I told them they'd be living in a “smart community” where the city was alive with them. They seemed to buy it. I'll be sending you instructions on how to open the portal. I think we only need about 6 hosts so choose those six wisely please… and if you can get the men in the fortress to be hosts too that'd be great… The rest of us should arrive approximately 32 hours after the portal is opened. Let me remind you that nobody is aloud to leave the wall! If anyone asks about it get rid of them. The wall is to ensure that nobody leaves before the others arrive. There should be 6 hosts then… Soon we will finally have our new life on earth! The cost of the materials for the portal will be listed on the back. Try selling some things with that clone of yours to make some extra cash...''

               -Jean"

These were the answers Giuseppe was looking for, but with them came more questions... The only way to truly find out what was going on... was to return to the great bronze wall.

Return to the Great Bronze Wall
Giuseppe and Eagle team up to return to the Great Bronze Wall to discover it's secrets.

The beginning of this book delves into the culture of the backup town, and how it has resulted in chaos. Eagle and Giuseppe escape the town, barely, and discover monsters have invaded all around their old town.

Inside they find that "temples" have erected in the ruins, and a guardian is trapped within each one. The pair frees the guardians, retrieving their special ability, all the while making a new friend, Luigi.

The trio uses their newfound abilities to destroy the king of all monsters in the center of the village, which releases the curse of the town, allowing it to be able to be lived in again.

Part 1: The Reconstruction
After defeating the king of all monsters, the trio rebuilds. Using the massive trees for supply, they rebuild the town out of this wood, and ban all acts of violence including TNT.

A statue of Luigi is built, and he goes off to seek more adventure. Additionally, a museum of the town's history is created.

Giuseppe and Eagle have a hard time getting the others to join their new community, as a new town with more rules does not grab the attention of those who live without rules.

There are some new arrivals, including Rocco, who discovers strange phenomenon occurring at the locations of the old temples. There, the three protagonists discover relics from the monsters, body parts belonging to them. As they acquire all of them, a portal begins to open in the center of the town.

They enter the portal and discover a castle in an empty and barren land. Protecting the castle is a massive dragon with black scales and terrifying red eyes. There they meet James once again, who describes to them his true purpose.

He is a part of the criminal organization known as the Redne. They exist to restore their race journeying to different dimensions in order to find suitable homes for themselves. Their original home was destroyed eons ago, and since then, their species has been attempting to find new homes. The only way to enter a dimension is to attract several people and let the Redne take over their mind and body, so that whatever conditions the realm has is not harmful to them. Once they enter the new dimension, whatever so happens to cross their portal will be mutated and turned into monsters. Sometimes the portals malfunction, turning innocent Redne into walking skeletons or zombies. Spiders and bats mutate and turn ginormous and dangerous. The Redne are proud of their magic, and where they go, they use their magic to construct their five temples. The temples encompass five of the "hosts," and those hosts are meant to ensure safe travel to the dimension.

Their plan for Earth failed when Giuseppe interrupted the experiment, which caused the portal to malfunction, and leak monsters and temples from other worlds into theirs, somehow confined inside of the great bronze wall. Since they failed, they retreated to Eeint, a realm parallel to earth where they took fortitude. Eeint has turned barren and desolate after the Redne interfered with it's ecosystem to live, and have found that Earth fits their conditions perfectly, and will be returning.

Rocco, Giuseppe, and Eagle successfully defeat the Einter Dragon, and seal the portal for good, stopping the Redne from entering Earth anymore.

Part 2: Society Returns
Months after their return to Earth, Rocco discovers millions of iron deposits underneath the town, allowing for it to be rebuilt in iron, therefore unable to be burnt down.

Rocco moves out, with his newfound wealth, and the town elects a new President for the first time ever. The President brings in several tens of new people to live in their new town. With a patent created by the President, he creates the Town Hall and Town Plaza, as well as integrates jobs and electricity into the town.

Giuseppe is taken aback by the sudden changes in the town, but it functions relatively well, due to the citizens having more freedom than before. The town, which never had an official name, is dubbed "Ravenwood."

Each home has antennas of light that stretch from the top of them, and are connected to the Power Outlets spread throughout the town. All of the power outlets are connected to the Power Plant, where the source of the energy comes from.

When wandering around, Giuseppe stumbles inside the Power Plant, which is a crime. There he finds that the thing that powers the new houses is not a new renewable energy source... but wild animals. Hundreds of dogs, cats, birds, bears, and all kinds of animals are held captive and sapped of their energy to power the town. Faced with this new terrible information, Giuseppe attempts to confront the President, but is formally arrested and placed in jail without a trial.

With materials left behind from the last prisoner, Giuseppe burrows underground to find the Town Hall from there. On his way, he frees all of the captive animals, turning off all the power in the town.

Finally, he makes it to the Town Hall, where he sneaks into the President's office and successfully defeats him, revealing to Giuseppe that he was a Redne agent that snuck in through the portal he and Rocco escaped out of. With the last of the Redne defeated, the town is forced to change it's way of life. With Giuseppe as it's mayor, new adventure is sure to come.

Beyond the Great Bronze Wall
With Giuseppe as the new mayor, he destroys the Power Plant and releases the captive animals. Instead of using animals as a power source, he uses solar panels over the houses instead of the light rays that used to be on top of every house.

Society grew and grew, and the most people he has ever seen lives in the town. With the highest population yet, and the highest number of jobs, new citizens are hard to place. It is then that Giuseppe uses his newfound wealth to rebuild their neighboring town, Griffinton.

He makes Zackary the mayor, and society picks up. It is a small town, not confined by the Great Bronze Wall, but it is happy and humble. Giuseppe is at his happiest, making the most money he had ever seen, with neighboring towns galore, and countless new friends. Other neighboring towns are dubbed Slytherin and Huffington.